METHODOLOGY FOR IMPLEMENTING THE IMPACT OF USING GAME-BASED DIGITAL LEARNING TOOLS ON CREATIVE THINKING

Authors

DOI:

https://doi.org/10.62724/202610301

Keywords:

Digital learning, gamification, game-based technologies, creative thinking, educational innovations, interactive learning.

Abstract

This article examines the impact of using game-based digital learning tools on the development of students creative thinking in the educational process. In the context of modern digitalization, updating the content of education and searching for effective teaching methods have become highly relevant issues. In this regard, digital learning tools that incorporate gamification elements can increase students’ cognitive activity and promote the development of their creative potential.

The purpose of the study is to substantiate a methodology for developing creative thinking through the use of game-based digital learning tools and to determine their effectiveness. The research employed methods such as theoretical analysis, pedagogical observation, questionnaires, and experimental methods.

The results of the experiment showed that the systematic use of digital platforms with game elements improves students’ ability to complete creative tasks, enhances their skills in generating new ideas, and increases learning motivation. The findings contribute to improving the methodological foundations for the use of digital gamified tools in educational institutions and can be recommended for practical application in pedagogical practice.

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Published

2026-03-31

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